Happy Birthday JetBus!

November 23rd, 2011

Exactly one year ago today RedBandana took the first step into the world of casual games by releasing its first game JetBus.

As I’ve wrote before, JetBus was not meant to be a big hit that pleased the masses, it was an experiment with clear goals which I think were achieved and hopefully 1 year later now we are ready to continue this path and make a few more games but here’s some details of how the experiment went.

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The first game experiment

December 1st, 2010

As some of you might know our first game named JetBus came out 2 weeks ago. I thought I’d share our goals for this game and also discuss a bit our findings of how the Flash game industry “seems” to work, I say “seems” because with only 1 game released there is no way we can take anything for granted, maybe not even after 10 games released. This will be just my personal opinion of Flash games, casual players, portals, APIs etc.

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Weekly Update

November 28th, 2010

Hi everyone, I though today I would start making the “Games” part of the Weekly Update a bit more detailed, pick one game that stands out and comment it a bit more and also give it my personal rating. I don’t know if I’ll turn it into a separate post in the future or if the Weekly Update will turn into Weekly Games, I don’t know but for now this will suffice.

There’s some nice things this week, Read the Rest…

JetBus Bidding Process

November 12th, 2010

So, RedBandana (basically my company’s game “division”) finished its first Flash game (JetBus) a while back and we uploaded it to FlashGameLicense in the hopes of finding a sponsor for it. We are completely new to the Flash games market and apart from a few tips we had before uploading the game we pretty much didn’t know what to do or what to expect.

I’ll try to detail a chronology, list of bids, list of views and some graphs for analysis.

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